Copyright (c) 2014 Riley Marengo
Psychadica roster
This post is specifically directed to the participants of the Psychadica Project. It contains information on thier team members and thier tasks. Feel free to browse through if you are interested in supporting ot helping out. Still could use several artists, a musician, and voice actors.
Voice Talents ::
Plasmarift, Lunarscythe, NanaBlackbird, X1BurningAces1X, Toggleroo, UltimaBurnie, dsgrntlgrnt
Animation Artists ::
zv, Karsys, MintyFreshThoughts
Concept Artists ::
SnarlyDawg, Shaneul782, Halrod, InDeeperDreams
Musicians:
KevinKerrMusic, SmaugPenDraig, InDeeperDreams
TO THE PARTICIPANTS:: My skype name is 'indeeperdreams'. Add me and tell me that you are part of the project. Also, list accounts you may have that could be vital tools to communication and file transfer (e.g., soundcloud, deviantart, newgrounds, CGHub, etc.) so that I may try and find the fastest way to communicate to you.
Below is art that has been confirmed as complete, and art that still needs to be completed. Browse to see what you are interested in and please direct questions to my newgrounds account or my skype so as to verify with me what is being worked on, so I can update the list.
Anyone who is interested in joining the project, please contact me or post a comment.
CONCEPTS COMPLETED::
Overall ::
Concept art of weather and sky in Wimsivl
Psychics ::
Ezari Eschron, the Psychic Ambassador for the Southern
Kingdom Leozen Thrall, the Psychic King of the South
Vairra, the Crystalline Girl
Humans ::
Fear, The Human Psi-killer
King Reynold Falker, the human King of the South
MISC:
Northern Tribal Psychic Civilians, misc animal life, Vius Throne Room, Ishitara map, Ishitara overview sketch, Ishitara city defense infrastructure.
Episodes are produced in sets of 3. Each episode will tell the events in each kingdom.
Episode 1 will focus solely on the psychic liberation and the issues King Leozen is facing in the city of VIUS, and the return of Ezari Eschron from the Amalgian kingdom. It will also take place during the events of the opening of the psychic academy.
Episode 2 will focus on events happening throughout the kingdom of Ishitara, such as the imprisonment of Zado Takzen, the opening of the First Psychic Academy on the border of Vius and Ishitara, and the assaults on the outer Psionic encampments.
Episode 3 will focus on the Kingdom of Amalgia, losing his grasp on his civilians and denouncing his allignment with Ishitara. It will focus on the anti-psychic weapons development program, and the Amalgian growing Anti-psionic resistance.
CONCEPTS STILL NEEDED ::
// Overall //
Continental map of Wimsivl, concept art of Wimsivl landscape, Vius Standard design, Amalgian Standard Design, Ishitaran Standard design.
// Episode One //
Vius city scape. Vius palace design, Vius political infrastructure, Vius city defense infrastructure, Concept designs for Ambassador Aegis Omoro, Concept Designs for Architect Diair Ken Vo, Concept Designs for Ambassador Laress Fae, Concept Designs for Amalgian Resistance Spies, Concept designs for Psionic Civilians, Concept Designs for inner city architecture of Vius, Concept designs for Sibree Clothing (psionic conductive material).
// Episode Two //
Ishitara inner architectural designs, Ishitaran Palace design, Ishitara outskirt encampment designs, Ishitaran soldier designs, Ishitaran Scout designs, Ishitaran civilians designs (merchants, hunter scouts, psychic refugess from amalgia, human refugees from amalgia, human refugees from the north), Ishitaran Political infrastructure, concept designs for Amalgian resistance spies, Concept designs for Zado Takzen, Concept designs for The Messengers.
// Episode Three //
Amalgian Cityscape, Amalian palace design, Amalgian political infrastructure, Amalgian city defense, Amalgian economic infrastructure, Concepts for King Harken Damador, Concepts for Amalgian soldiers, concepts for General Bor Blaker, concepts fot Amalgian civilians, concepts for Psychic slaves, concepts for Psychic civilians, concepts for the Messengers.
Lunarscythe
Sounding good so far IDD. Can't wait for this to progress further.